It's a nice, sorta generic platform flash game. The flash game feels like a blueprint for a much bigger, more expansive game. The materials in this game are very fundamental; easy to fill with fun intricacies; slopes that don't require you to jump, hidden cave ways/passages, foreground artwork, etc. Being a pixel art game made in flash, with such minimal identity, it just seems so tangible.
The biggest flaw of game is that you have absolutely nothing starting your mission. Realistically, you'd have the equipment landing on the planet instead of finding it scattered across the map. It's annoying as soon as you find the jetpack, exploration and progression suddenly become a breeze. The lack of challenge killing the enemies isn't too big of an issue but the final boss fight was awfully lackluster and I hardly had to move to beat the boss. I liked the ambiance/atmosphere. But I do wish it was subdued and filled with more diverse sets of ambient noise, or music.
It's nice, has potential. May stem from a bias for pixel art.